![]() I figured there would be quite a bit more filler in between each of the fragments, but the game starts with a blistering pace and doesn't bother slowing down. Before I knew it, I realized that I was collecting the fragments for the Holy Corpse and was about done. The problem is that this is far too repetitive for a game that has a story of only about ten hours. With over 50 characters to unlock and plenty of skills on each character, there's a joy in pushing through with your favorite characters and unlocking the combos that come along with each unique team. Avoiding the combos will go a long way, but I still don't agree on not using a tag system so that a player can jump between the two on their side.Įyes of Heaven does get the leveling system right, to their credit. The AI doesn't team up too terribly often unless both CPU players are getting ahead quickly. In the interest of fairness, I will say that it's somewhat difficult for this to come into play unless you make some pretty dumb decisions. The CPU, on the other hand, can achieve victory simply by eliminating the player you're controlling. A real baffling decision for the gameplay was the punishment in the form of the CPU having a true advantage: The player has to eliminate both enemies in order to win a battle and advance. The combo system actually isn't bad, but the downside is that it can be spammed pretty easily if you get ahead quickly. The gamer has little to no control over what the second character is doing outside of teaming up for combos. The AI will control the enemies and the second character and that's it. The general gist of the combat system is simple: Usually battles are 2v2 (there are a few exceptions) with the player controlling one of the two on their side. Open world brawlers don't generally have a happy medium that can be fallen back on. While the characters themselves are incredibly interesting or simply cause you to lose your focus because of their choice of attire, the gameplay unfortunately is where Eyes of Heaven loses it's way. When the story seemed to be going flat, the comedic backdrop of the conversation going on still managed to keep me engaged and prevented me from skipping the cutscenes. Even though I'm not an avid or active follower of the universe, the story intrigued me. In between these battles is a story that isn't short on quips, one-liners, over the top reactions, and a plot that seems like it was fueled by more than just imagination. The game itself is split into 12 chapters that consist of a few battles and a couple of challenges, including the option to fight a more difficult set of opponents or challenging those that the protagonists have already defeated. The player is opened up to the world and given a brief explanation as to what exactly is going on and where the antagonists are coming from. The primary character, Jotaro Kujo, is yours to control at the beginning. Eyes of Heaven follows a recent trend in sticking to open-world brawlers, though that may not be the proper term to use here as the open-world aspect is generally just an open battlefield that changes from location to location. The fabled "anime-to-game" adaptation, as I referred to earlier, is nothing new in the world of gaming. Going into this game essentially cold turkey isn't necessarily a bad thing, and while I found the story to be bizarre, for lack of a better term, I found myself trying to stay interested in the fights that keep the game together. Eyes of Heaven tries quite hard to rope in the casual gamer, but the question always remains as to whether or not the gameplay is good enough. ![]() I can appreciate a good anime-to-game adaptation so long as I don't have to fully understand what's going on in the story to enjoy the gameplay. As a matter of full disclosure, I have not had any real interaction with Jojo's Bizarre Adventure, the manga series or the anime.
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